教改论文
1. 徐迎晓,何文琦,王治珍,刘立. 基于严肃游戏的计算思维培养. 计算机教育. 2013.9第18期
2. Wanjia Xing, Yingxiao Xu. Integration of Level-based Labs on Design Pattern. Proceedings of 2009 4th International Conference on Computer Science and Education, ICCSE 2009, p 1620-1625, 2009 (第一作者为学生助教)
3. 2011:在俄亥俄州立大学医学院作一个小时学术报告:Serious Gaming Options for Medical Training
4. Yingxiao Xu, Jay Ramanathan, Rajiv Ramnath, Nisheet Singh, Shubhanan Deshpande: Reuse by Placement: A Paradigm for Cross-Domain Software Reuse with High Level of Granularity. International Conference on Software Reuse(ICSR 2011): 69-77
5. Kaiyu Dai,Yiming Zhao,Ronghua Chen.Research and Practice on Constructing the Course of Programming Language.The Third International Workshop on Computer System
Education and Innovation (IWCSEI 2010)
6. 戴代新,戴开宇.历史文化景观再现中的虚拟现实技术运用研究[J].湖南科技大学学报(社会科学版),2009,12(3):107-112.
书章:
1. Yingxiao Xu, Jay Ramanathan, Rajiv Ramnath. Book Chapter:Serious Game Framework for Design of Medical Applications. Handbook of Research on Serious Games as Educational, Business and Research Tools, USA:IGI Global. 2012
2. 戴开宇:历史文化景观的虚拟再现 《历史文化景观的再现》:同济大学出版社;ISBN:7560839665/9787560839660;( 戴开宇老师作为合著者负责第7章《第七章 》)
教改项目:
1. 执笔教育部软件学院特色专业软件工程方向建设项目的申报,并申报成功
2. 执笔“十二五”国家级实验教学示范中心计算机科学实验教学中心申请,并申报成功。
3. 执笔上海市市级实验教学示范中心验收报告,并验收成功
教学成果
戴开宇获2010年获得校级教学成果三等奖